Xamarin Android Player Mac

Jan 21, 2020 In addition to Android and iOS, they also provide full support for UWP (i.e. A single Xamarin application can run on Android, iOS and Windows). Along with the three fully supported platforms, three more are currently in preview: WPF, macOS and GTK# (a wrapper on top of the GTK cross-platform UI toolkit). Sep 23, 2021 Xamarin Android Player. Xamarin Android Player helps simulate, debug, demo or run Android apps. Create any type of Android app using B4X programming. We do not have a download file for the latest version (0.6.5), but you can try downloading it from the developer's site. Download version 0.3.7.2 from Software Informer. Scanned by 74 antivirus programs on Apr 13, 2021. The file is clean, see the report. Version: 0.3.7.2 (x86) Date update: Apr 24, 2015. File name: xamarinandroidplayerx32.exe. For Android I have to start the emulator first, and as the standard Android emulator is unacceptably slow, I need to use XAP. Basically I am searching for a command similar to the 'normal' command./emulator -avd NameOfYourEmulator -partition-size 512 for Xamarin Android Player. Take advantage of native iOS and Android libraries in your Xamarin app for comprehensive and streamlined features. Access everything you need in one place Visual Studio for Mac has first-class support for Xamarin development on macOS, it has everything you need to build, design, and test stunning, high-performance apps on Mac with a fully.

Question or issue on macOS:

Xamarin android player macbook

I’m a .NET developer and want to write an IOS & Android app in C#. I’ve had a read around Xamarin for Visual Studio which looks interesting if not a tad expensive!

Do you need a Mac to debug your code? Do you just need a networked Mac to actually deploy the app to the Store?

Is the best option just to buy a Mac and run Windows with VS in a VM or can I just use my windows machine, write & debug the code in Windows then just hook up to a networked Mac for final deployment?

How to solve this problem?

Solution no. 1:

Yes, you must have a Mac to do Xamarin.iOS development. The Mac is required for building as well as running the iOS simulator. You can either use it as a build server, and actually do your development in Visual Studio (either in a standalone PC, or on a VM running on your Mac), or you can do your development directly on the Mac using Xamarin Studio as your IDE.

Solution no. 2:

From May 2017, you can develop app without MAC.

Microsoft Xamarin introduce a Live Player. With Live Player, iOS apps can be deployed directly onto an iPhone or other iDevice from a PC running Visual Studio, where the code can then be tested and debugged.

WARNING The Xamarin Live Player Preview has ended. See discussion

See this video: https://www.youtube.com/watch?v=awgZDL1a3YI

this is Live Player Get start section: Live Player

Note: The final build and submission to the App Store will still require a Mac

Xamarin Android Player Mac

Device Requirements

The Xamarin Live Player app supports the following devices:

iOS

  • iOS 9.0 or later.
  • ARM64 processor.
  • Check the App Store for a list of supported devices.

Android

  • Android 4.2 or later.
  • ARM-v7a, ARM-v8a, ARM64-v8a, x86, or x86_64 processor.

Limitations

There are some limitations on the things Xamarin Live Player can run, including the items below:

  • Android user interfaces designed with AXML files are not currently supported.
  • Some iOS storyboard features are not supported.
  • iOS XIB files are not supported.
  • Custom Renderers are not supported.
  • Xamarin.Forms Effects are not supported.
  • Embedded resources are not supported (ie. embedding images or other resources in a PCL).
  • Limited support for reflection (currently affects some popular NuGets, like SQLite and Json.NET). Other NuGets are still supported.
  • Some system classes cannot be overridden (for example, you cannot implement a subclass).
  • Some platform features that require provisioning can’t work in the Xamarin Live Player app (however it has been configured for common operations like camera access).
  • Custom targets and build steps are ignored. For example, tools like Fody cannot be incorporated.

Solution no. 3:

You can use Xamarin Studio instead of Visual Studio and build iOS application by C#.
First install VMware Workstation and then download OS X image and run it by VMware.

Then Install tools on it and enjoy.

Tools :

EDIT : The following links are out dated, You must install Mac OS 10.10 in order to be able to install XCode 6.

Xamarin android player mac download

iOS Tools that you need:

1) Mac OS X image for Windows
Note: Max OS X Installation Help:
http://www.sysprobs.com/easily-run-mac-os-x-10-8-mountain-lion-retail-on-pc-with-vmware-image

2) Mono:
http://download.xamarin.com/MonoFrameworkMDK/Macx86/MonoFramework-MDK-3.2.4.macos10.xamarin.x86.pkg

3) Xamarin Studio:
http://download.xamarin.com/studio/Mac/XamarinStudio-4.2.1-1.dmg

4) MonoTouch:
http://download.xamarin.com/MonoTouch/Mac/monotouch-7.0.4.209.pkg

5) Xcode

Solution no. 4:

Update 2018

Install VirtualBox
https://www.virtualbox.org/

Install MacOs 10.13 on VirtualBox
https://techsviewer.com/install-macos-high-sierra-virtualbox-windows/

Create or login with an apple account on the mac

Install XCode 9.0
https://download.developer.apple.com/Developer_Tools/Xcode_9/Xcode_9.xip

Enable Remote Login
System Preferences > Sharing > Remote Login > Enable for All Users

Configure VirtualBox with an additional network adaptor (host-only)

In Windows > Visual Studio (Xamarin Project) > Pair with mac

Xamarin Android Player Mac

Enter the IPaddress of the second network adaptor

Let Visual studio install Xamarin IOS, IOS SDK, additional tools on the Mac

Download Xamarin Android Emulator

All set up.

Solution no. 5:

An option is to use a remote service to do this.
For example:
http://www.macincloud.com

Player

Solution no. 6:

Anybody know that a Virtual-Machine is the solution! but when you want to have an OSX on windows it’s not really easy as you just talked about it.
it’s very important to find best OS ROM.

check it out here.
and you have to know that limitation is Apple’s doing, not Xamarin’s.

Hope this helps!